Capture your opponent's Daimio.
How to play?
You move the Daimio and Ronins of your color 1, 2 or 3 squares depending on the value of their starting square. It is the Mana Bird that indicates from which squares you must play.
A captured Ronin is excluded from the board but can be brought back into play if the Mana Bird imposes a move on you that you cannot play.
The first player to capture the opposing Daïmio wins the game!