Creator
Claude Leroy
Illustrator
Tom Delahaye
The Mana-Bird prevents you from playing certain pieces. It is up to you to choose the route of your Rônins to defeat the opponent’s Daïmio and win the game.
Difficulty
Strengths of the game
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Refined materials
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Strategic thinking
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Various combinations
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Return pieces in the game
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Huge depth
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Variant for advanced players
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Ideal for chess players
Content
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1 magnetic box
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1 board with 36 squares
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11 wooden pieces (white)
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11 wooden pieces (black)
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1 Mana-bird piece (gold)
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1 rulebook
How to play ?
Goal of the game : Capture the opponent’s Daïmio.
Moves are made of 1, 2 or 3 squares depending on the value of the starting squares. It is the Mana-Bird that indicates the starting squares. You can only move the Daïmio and the Rônins that you control (of your color).
A captured Rônin is excluded from the board, but it may return if the Mana-Bird indicates a move that you cannot play.
End of the game : As soon as you capture the opponents Daïmio, you win the game.
Losing a piece can paradoxically turn into an advantage - but before capturing one, ask yourself if it is not a poisoned gift. A virtuous strategy game with refined materials. In this original game, you will play both against and with your opponent for your strategy to succeed. Have fun giving your brain a workout. In an abstract and poetic theme where getting captured can sometimes prove to be the best plan of attack.